Add(assets): tiled maps support.
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This commit is contained in:
silvana 2024-08-04 13:45:07 +02:00
parent 2cd4588b13
commit 809b1d7c5c
Signed by: silvana
GPG key ID: 889CA3FB0F54CDCC
10 changed files with 512 additions and 4 deletions

54
Cargo.lock generated
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@ -566,6 +566,17 @@ dependencies = [
"syn 2.0.72",
]
[[package]]
name = "bevy_ecs_tilemap"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d880047f5deaf5166ffc08238125a4ccbd2837f781ca6525fa200fcf5785ba3b"
dependencies = [
"bevy",
"log",
"regex",
]
[[package]]
name = "bevy_encase_derive"
version = "0.14.1"
@ -3560,6 +3571,18 @@ dependencies = [
"once_cell",
]
[[package]]
name = "tiled"
version = "0.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ad408d366c0e1e7e4e504cabc14c77fdda77176d93b3c6abe5b3b31885df3ad0"
dependencies = [
"base64 0.22.1",
"flate2",
"xml-rs",
"zstd",
]
[[package]]
name = "tinyvec"
version = "1.8.0"
@ -4514,9 +4537,12 @@ version = "0.1.0"
dependencies = [
"bevy",
"bevy_asset_loader",
"bevy_ecs_tilemap",
"bevy_kira_audio",
"image",
"log",
"thiserror",
"tiled",
"webbrowser",
"winit",
]
@ -4541,3 +4567,31 @@ dependencies = [
"quote",
"syn 2.0.72",
]
[[package]]
name = "zstd"
version = "0.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fcf2b778a664581e31e389454a7072dab1647606d44f7feea22cd5abb9c9f3f9"
dependencies = [
"zstd-safe",
]
[[package]]
name = "zstd-safe"
version = "7.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "54a3ab4db68cea366acc5c897c7b4d4d1b8994a9cd6e6f841f8964566a419059"
dependencies = [
"zstd-sys",
]
[[package]]
name = "zstd-sys"
version = "2.0.13+zstd.1.5.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "38ff0f21cfee8f97d94cef41359e0c89aa6113028ab0291aa8ca0038995a95aa"
dependencies = [
"cc",
"pkg-config",
]

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@ -70,3 +70,6 @@ log = { version = "0.4", features = [
"max_level_debug",
"release_max_level_warn",
] }
thiserror = "1.0.63"
bevy_ecs_tilemap = { version = "0.14.0" }
tiled = { version = "0.12.0", features = ["wasm"] }

30
assets/maps/test.tmx Normal file
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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-up" width="30" height="20" tilewidth="32" tileheight="32" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" name="test" tilewidth="32" tileheight="32" tilecount="6" columns="3">
<image source="../textures/grass_tiles.png" width="96" height="64"/>
</tileset>
<layer id="1" name="Tile Layer 1" width="30" height="20">
<data encoding="csv">
1,3,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,1,1,1,3,3,3,1,1,1,
1,3,1,1,1,3,3,1,1,1,1,1,1,1,3,3,3,3,3,3,1,1,3,3,3,1,3,3,1,1,
1,3,1,3,3,3,1,1,1,1,3,3,1,1,1,3,1,1,1,1,1,1,3,3,1,1,1,3,1,1,
1,1,4,3,1,1,1,1,6,1,3,3,1,1,1,1,1,1,1,1,3,3,3,3,3,4,4,3,3,1,
1,1,3,3,4,4,4,4,4,1,1,1,1,1,1,3,1,1,6,1,1,1,1,1,1,4,4,4,3,1,
1,1,3,1,1,1,1,1,4,1,1,1,1,3,3,3,1,1,1,1,1,1,4,4,1,4,4,3,4,1,
1,3,3,1,1,1,1,1,4,1,3,3,3,3,1,1,3,1,5,5,1,1,5,4,1,1,4,3,4,4,
1,4,1,1,1,6,1,4,4,1,3,3,1,1,6,1,3,1,5,5,1,3,3,3,4,1,1,3,1,4,
1,4,4,1,1,1,3,3,1,1,3,3,1,1,1,1,3,3,1,5,5,3,5,1,3,4,4,3,1,4,
1,3,4,1,1,3,3,3,1,1,1,3,3,3,3,3,3,3,3,1,5,3,5,5,3,3,4,3,3,4,
1,3,3,1,1,3,4,1,3,1,1,1,3,1,1,1,3,3,3,3,1,3,1,5,1,3,3,4,4,1,
1,4,3,1,1,1,1,1,3,3,1,1,3,3,5,5,3,1,1,3,3,3,1,1,1,1,3,1,1,1,
1,1,3,1,1,1,6,1,1,3,1,1,1,3,3,3,1,1,1,1,6,3,3,1,1,1,3,1,1,1,
1,1,4,3,1,1,1,1,1,1,5,5,5,5,1,3,3,1,1,1,3,1,3,1,1,1,3,1,3,3,
1,1,1,3,3,1,1,1,1,1,5,5,5,1,1,1,3,3,1,1,4,1,3,3,1,1,1,1,3,1,
3,3,1,4,3,1,1,6,1,1,1,3,3,3,3,3,1,1,1,1,4,1,1,3,1,1,1,1,3,1,
1,3,1,1,3,3,1,1,3,3,3,3,1,1,1,1,1,1,1,1,4,4,4,1,1,1,1,3,3,1,
1,3,3,1,1,1,3,3,3,1,1,1,1,1,1,1,6,1,1,3,3,3,4,4,1,1,1,3,1,1,
1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,3,3,1,3,3,3,4,1,1,3,1,1,
1,1,1,1,1,1,1,3,3,3,3,3,3,3,3,3,1,1,1,1,1,1,1,1,1,1,3,3,1,1
</data>
</layer>
</map>

BIN
assets/textures/grass_tiles.png (Stored with Git LFS) Normal file

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@ -5,9 +5,13 @@
#[cfg(debug_assertions)]
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy_ecs_tilemap::TilemapPlugin;
use map::MapPlugin;
use player::PlayerPlugin;
mod loaders;
mod loading;
mod map;
mod menu;
mod player;
@ -25,8 +29,14 @@ pub struct YunoPlugin;
impl Plugin for YunoPlugin {
fn build(&self, app: &mut App) {
app.init_state::<GameState>()
.add_plugins((LoadingPlugin, MenuPlugin, PlayerPlugin));
app.init_state::<GameState>().add_plugins((
TilemapPlugin,
loaders::tiled::TiledMapPlugin,
MapPlugin,
LoadingPlugin,
MenuPlugin,
PlayerPlugin,
));
#[cfg(debug_assertions)]
{

1
src/loaders/mod.rs Normal file
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@ -0,0 +1 @@
pub(crate) mod tiled;

381
src/loaders/tiled.rs Normal file
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@ -0,0 +1,381 @@
// How to use this:
// You should copy/paste this into your project and use it much like examples/tiles.rs uses this
// file. When you do so you will need to adjust the code based on whether you're using the
// 'atlas` feature in bevy_ecs_tilemap. The bevy_ecs_tilemap uses this as an example of how to
// use both single image tilesets and image collection tilesets. Since your project won't have
// the 'atlas' feature defined in your Cargo config, the expressions prefixed by the #[cfg(...)]
// macro will not compile in your project as-is. If your project depends on the bevy_ecs_tilemap
// 'atlas' feature then move all of the expressions prefixed by #[cfg(not(feature = "atlas"))].
// Otherwise remove all of the expressions prefixed by #[cfg(feature = "atlas")].
//
// Functional limitations:
// * When the 'atlas' feature is enabled tilesets using a collection of images will be skipped.
// * Only finite tile layers are loaded. Infinite tile layers and object layers will be skipped.
use std::io::{Cursor, ErrorKind};
use std::path::Path;
use std::sync::Arc;
use bevy::{
asset::{io::Reader, AssetLoader, AssetPath, AsyncReadExt},
log,
prelude::{
Added, Asset, AssetApp, AssetEvent, AssetId, Assets, Bundle, Commands, Component,
DespawnRecursiveExt, Entity, EventReader, GlobalTransform, Handle, Image, Plugin, Query,
Res, Transform, Update,
},
reflect::TypePath,
utils::HashMap,
};
use bevy_ecs_tilemap::prelude::*;
use thiserror::Error;
#[derive(Default)]
pub struct TiledMapPlugin;
impl Plugin for TiledMapPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.init_asset::<TiledMap>()
.register_asset_loader(TiledLoader)
.add_systems(Update, process_loaded_maps);
}
}
#[derive(TypePath, Asset)]
pub struct TiledMap {
pub map: tiled::Map,
pub tilemap_textures: HashMap<usize, TilemapTexture>,
// The offset into the tileset_images for each tile id within each tileset.
pub tile_image_offsets: HashMap<(usize, tiled::TileId), u32>,
}
// Stores a list of tiled layers.
#[derive(Component, Default)]
pub struct TiledLayersStorage {
pub storage: HashMap<u32, Entity>,
}
#[derive(Default, Bundle)]
pub struct TiledMapBundle {
pub tiled_map: Handle<TiledMap>,
pub storage: TiledLayersStorage,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub render_settings: TilemapRenderSettings,
}
struct BytesResourceReader {
bytes: Arc<[u8]>,
}
impl BytesResourceReader {
fn new(bytes: &[u8]) -> Self {
Self {
bytes: Arc::from(bytes),
}
}
}
impl tiled::ResourceReader for BytesResourceReader {
type Resource = Cursor<Arc<[u8]>>;
type Error = std::io::Error;
fn read_from(&mut self, _path: &Path) -> std::result::Result<Self::Resource, Self::Error> {
// In this case, the path is ignored because the byte data is already provided.
Ok(Cursor::new(self.bytes.clone()))
}
}
pub struct TiledLoader;
#[derive(Debug, Error)]
pub enum TiledAssetLoaderError {
/// An [IO](std::io) Error
#[error("Could not load Tiled file: {0}")]
Io(#[from] std::io::Error),
}
impl AssetLoader for TiledLoader {
type Asset = TiledMap;
type Settings = ();
type Error = TiledAssetLoaderError;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut bevy::asset::LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let mut loader = tiled::Loader::with_cache_and_reader(
tiled::DefaultResourceCache::new(),
BytesResourceReader::new(&bytes),
);
let map = loader.load_tmx_map(load_context.path()).map_err(|e| {
std::io::Error::new(ErrorKind::Other, format!("Could not load TMX map: {e}"))
})?;
let mut tilemap_textures = HashMap::default();
let mut tile_image_offsets = HashMap::default();
for (tileset_index, tileset) in map.tilesets().iter().enumerate() {
let tilemap_texture = match &tileset.image {
None => {
{
let mut tile_images: Vec<Handle<Image>> = Vec::new();
for (tile_id, tile) in tileset.tiles() {
if let Some(img) = &tile.image {
// The load context path is the TMX file itself. If the file is at the root of the
// assets/ directory structure then the tmx_dir will be empty, which is fine.
let tmx_dir = load_context
.path()
.parent()
.expect("The asset load context was empty.");
let tile_path = tmx_dir.join(&img.source);
let asset_path = AssetPath::from(tile_path);
log::info!("Loading tile image from {asset_path:?} as image ({tileset_index}, {tile_id})");
let texture: Handle<Image> = load_context.load(asset_path.clone());
tile_image_offsets
.insert((tileset_index, tile_id), tile_images.len() as u32);
tile_images.push(texture.clone());
}
}
TilemapTexture::Vector(tile_images)
}
}
Some(img) => {
// The load context path is the TMX file itself. If the file is at the root of the
// assets/ directory structure then the tmx_dir will be empty, which is fine.
let texture: Handle<Image> = load_context.load(img.source.clone());
TilemapTexture::Single(texture.clone())
}
};
tilemap_textures.insert(tileset_index, tilemap_texture);
}
let asset_map = TiledMap {
map,
tilemap_textures,
tile_image_offsets,
};
log::info!("Loaded map: {}", load_context.path().display());
Ok(asset_map)
}
fn extensions(&self) -> &[&str] {
static EXTENSIONS: &[&str] = &["tmx"];
EXTENSIONS
}
}
pub fn process_loaded_maps(
mut commands: Commands,
mut map_events: EventReader<AssetEvent<TiledMap>>,
maps: Res<Assets<TiledMap>>,
tile_storage_query: Query<(Entity, &TileStorage)>,
mut map_query: Query<(
&Handle<TiledMap>,
&mut TiledLayersStorage,
&TilemapRenderSettings,
)>,
new_maps: Query<&Handle<TiledMap>, Added<Handle<TiledMap>>>,
) {
let mut changed_maps = Vec::<AssetId<TiledMap>>::default();
for event in map_events.read() {
match event {
AssetEvent::Added { id } => {
log::info!("Map added!");
changed_maps.push(*id);
}
AssetEvent::Modified { id } => {
log::info!("Map changed!");
changed_maps.push(*id);
}
AssetEvent::Removed { id } => {
log::info!("Map removed!");
// if mesh was modified and removed in the same update, ignore the modification
// events are ordered so future modification events are ok
changed_maps.retain(|changed_handle| changed_handle == id);
}
_ => continue,
}
}
// If we have new map entities add them to the changed_maps list.
for new_map_handle in new_maps.iter() {
changed_maps.push(new_map_handle.id());
}
for changed_map in changed_maps.iter() {
for (map_handle, mut layer_storage, render_settings) in map_query.iter_mut() {
// only deal with currently changed map
if map_handle.id() != *changed_map {
continue;
}
if let Some(tiled_map) = maps.get(map_handle) {
// TODO: Create a RemoveMap component..
for layer_entity in layer_storage.storage.values() {
if let Ok((_, layer_tile_storage)) = tile_storage_query.get(*layer_entity) {
for tile in layer_tile_storage.iter().flatten() {
commands.entity(*tile).despawn_recursive()
}
}
// commands.entity(*layer_entity).despawn_recursive();
}
// The TilemapBundle requires that all tile images come exclusively from a single
// tiled texture or from a Vec of independent per-tile images. Furthermore, all of
// the per-tile images must be the same size. Since Tiled allows tiles of mixed
// tilesets on each layer and allows differently-sized tile images in each tileset,
// this means we need to load each combination of tileset and layer separately.
for (tileset_index, tileset) in tiled_map.map.tilesets().iter().enumerate() {
let Some(tilemap_texture) = tiled_map.tilemap_textures.get(&tileset_index)
else {
log::warn!("Skipped creating layer with missing tilemap textures.");
continue;
};
let tile_size = TilemapTileSize {
x: tileset.tile_width as f32,
y: tileset.tile_height as f32,
};
let tile_spacing = TilemapSpacing {
x: tileset.spacing as f32,
y: tileset.spacing as f32,
};
// Once materials have been created/added we need to then create the layers.
for (layer_index, layer) in tiled_map.map.layers().enumerate() {
let offset_x = layer.offset_x;
let offset_y = layer.offset_y;
let tiled::LayerType::Tiles(tile_layer) = layer.layer_type() else {
log::info!(
"Skipping layer {} because only tile layers are supported.",
layer.id()
);
continue;
};
let tiled::TileLayer::Finite(layer_data) = tile_layer else {
log::info!(
"Skipping layer {} because only finite layers are supported.",
layer.id()
);
continue;
};
let map_size = TilemapSize {
x: tiled_map.map.width,
y: tiled_map.map.height,
};
let grid_size = TilemapGridSize {
x: tiled_map.map.tile_width as f32,
y: tiled_map.map.tile_height as f32,
};
let map_type = match tiled_map.map.orientation {
tiled::Orientation::Hexagonal => {
TilemapType::Hexagon(HexCoordSystem::Row)
}
tiled::Orientation::Isometric => {
TilemapType::Isometric(IsoCoordSystem::Diamond)
}
tiled::Orientation::Staggered => {
TilemapType::Isometric(IsoCoordSystem::Staggered)
}
tiled::Orientation::Orthogonal => TilemapType::Square,
};
let mut tile_storage = TileStorage::empty(map_size);
let layer_entity = commands.spawn_empty().id();
for x in 0..map_size.x {
for y in 0..map_size.y {
// Transform TMX coords into bevy coords.
let mapped_y = tiled_map.map.height - 1 - y;
let mapped_x = x as i32;
let mapped_y = mapped_y as i32;
let layer_tile = match layer_data.get_tile(mapped_x, mapped_y) {
Some(t) => t,
None => {
continue;
}
};
if tileset_index != layer_tile.tileset_index() {
continue;
}
let layer_tile_data =
match layer_data.get_tile_data(mapped_x, mapped_y) {
Some(d) => d,
None => {
continue;
}
};
let texture_index = match tilemap_texture {
TilemapTexture::Single(_) => layer_tile.id(),
TilemapTexture::Vector(_) =>
*tiled_map.tile_image_offsets.get(&(tileset_index, layer_tile.id()))
.expect("The offset into to image vector should have been saved during the initial load."),
_ => unreachable!()
};
let tile_pos = TilePos { x, y };
let tile_entity = commands
.spawn(TileBundle {
position: tile_pos,
tilemap_id: TilemapId(layer_entity),
texture_index: TileTextureIndex(texture_index),
flip: TileFlip {
x: layer_tile_data.flip_h,
y: layer_tile_data.flip_v,
d: layer_tile_data.flip_d,
},
..Default::default()
})
.id();
tile_storage.set(&tile_pos, tile_entity);
}
}
commands.entity(layer_entity).insert(TilemapBundle {
grid_size,
size: map_size,
storage: tile_storage,
texture: tilemap_texture.clone(),
tile_size,
spacing: tile_spacing,
transform: get_tilemap_center_transform(
&map_size,
&grid_size,
&map_type,
layer_index as f32,
) * Transform::from_xyz(offset_x, -offset_y, 0.0),
map_type,
render_settings: *render_settings,
..Default::default()
});
layer_storage
.storage
.insert(layer_index as u32, layer_entity);
}
}
}
}
}
}

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@ -4,7 +4,7 @@ use bevy_asset_loader::{
loading_state::{config::ConfigureLoadingState, LoadingState, LoadingStateAppExt},
};
use crate::GameState;
use crate::{loaders::tiled::TiledMap, GameState};
pub struct LoadingPlugin;
@ -13,6 +13,7 @@ impl Plugin for LoadingPlugin {
app.add_loading_state(
LoadingState::new(GameState::Loading)
.continue_to_state(GameState::Menu)
.load_collection::<MapAssets>()
.load_collection::<TextureAssets>(),
);
}
@ -38,3 +39,9 @@ pub struct TextureAssets {
#[asset(path = "textures/forgejo.png")]
pub forgejo: Handle<Image>,
}
#[derive(AssetCollection, Resource)]
pub struct MapAssets {
#[asset(path = "maps/test.tmx")]
pub map: Handle<TiledMap>,
}

18
src/map.rs Normal file
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@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::{loaders::tiled::TiledMapBundle, loading::MapAssets, GameState};
pub struct MapPlugin;
impl Plugin for MapPlugin {
fn build(&self, app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
}
}
fn setup(mut commands: Commands, maps: Res<MapAssets>) {
commands.spawn(TiledMapBundle {
tiled_map: maps.map.clone(),
..default()
});
}

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@ -47,7 +47,7 @@ impl AnimationConfig {
fn spawn(mut commands: Commands, textures: Res<TextureAssets>) {
let mut camera = Camera2dBundle::default();
camera.projection.scale *= 0.25;
camera.projection.scale *= 0.5;
commands.spawn(camera);
let animation_config = AnimationConfig::new(0, 3, 10);
@ -55,6 +55,7 @@ fn spawn(mut commands: Commands, textures: Res<TextureAssets>) {
commands.spawn((
SpriteBundle {
texture: textures.witch.clone(),
transform: Transform::from_xyz(0.0, 0.0, 100.0),
..default()
},
TextureAtlas::from(textures.witch_layout.clone()),