//! # Rust bindings to ImPlot //! //! This crate contains idiomatic bindings to the C++ [implot library](https://github.com/epezent/implot), //! which use the bindings exposed by the `implot-sys` crate. An attempt is made to keep //! documentation here somewhat self-contained, but when in doubt, the documentation of implot //! itself (in particular also the demo code [here](https://github.com/epezent/implot/blob/master/implot_demo.cpp)) //! should help as well. //! //! pub extern crate implot_sys as sys; use bitflags::bitflags; use sys::imgui::im_str; pub use sys::imgui::Condition; const DEFAULT_PLOT_SIZE_X: f32 = 400.0; const DEFAULT_PLOT_SIZE_Y: f32 = 400.0; bitflags! { /// Window hover check option flags. Documentation copied from implot.h for convenience. #[repr(transparent)] pub struct PlotFlags: u32 { /// The mouse position, in plot coordinates, will be displayed in the bottom-right const MOUSE_POSITION = sys::ImPlotFlags__ImPlotFlags_MousePos; /// A legend will be displayed in the top-left const LEGEND = sys::ImPlotFlags__ImPlotFlags_Legend; /// Plot items will be highlighted when their legend entry is hovered const HIGHLIGHT = sys::ImPlotFlags__ImPlotFlags_Highlight; /// The user will be able to box-select with right-mouse const BOX_SELECT = sys::ImPlotFlags__ImPlotFlags_BoxSelect; /// The user will be able to draw query rects with middle-mouse const QUERY = sys::ImPlotFlags__ImPlotFlags_Query; /// The user will be able to open a context menu with double-right click const CONTEXT_MENU = sys::ImPlotFlags__ImPlotFlags_ContextMenu; /// The default mouse cursor will be replaced with a crosshair when hovered const CROSSHAIRS = sys::ImPlotFlags__ImPlotFlags_Crosshairs; /// Plot data outside the plot area will be culled from rendering const CULL_DATA = sys::ImPlotFlags__ImPlotFlags_CullData; /// Lines and fills will be anti-aliased (not recommended) const ANTIALIASED = sys::ImPlotFlags__ImPlotFlags_AntiAliased; /// A child window region will not be used to capture mouse scroll (can boost performance /// for single ImGui window applications) const NO_CHILD = sys::ImPlotFlags__ImPlotFlags_NoChild; /// Enable a 2nd y axis const Y_AXIS_2 = sys::ImPlotFlags__ImPlotFlags_YAxis2; /// Enable a 3nd y axis const Y_AXIS_3 = sys::ImPlotFlags__ImPlotFlags_YAxis3; /// Default selection of flags const DEFAULT = sys::ImPlotFlags__ImPlotFlags_Default; } } bitflags! { /// Axis flags. Documentation copied from implot.h for convenience. #[repr(transparent)] pub struct AxisFlags: u32 { /// Grid lines will be displayed const GRID_LINES = sys::ImPlotAxisFlags__ImPlotAxisFlags_GridLines; /// Tick marks will be displayed for each grid line const TICK_MARKS = sys::ImPlotAxisFlags__ImPlotAxisFlags_TickMarks; /// Text labels will be displayed for each grid line const TICK_LABELS = sys::ImPlotAxisFlags__ImPlotAxisFlags_TickLabels; /// The axis will be inverted const INVERT = sys::ImPlotAxisFlags__ImPlotAxisFlags_Invert; /// The axis minimum value will be locked when panning/zooming const LOCK_MIN = sys::ImPlotAxisFlags__ImPlotAxisFlags_LockMin; /// The axis maximum value will be locked when panning/zooming const LOCK_MAX = sys::ImPlotAxisFlags__ImPlotAxisFlags_LockMax; /// Grid divisions will adapt to the current pixel size the axis const ADAPTIVE = sys::ImPlotAxisFlags__ImPlotAxisFlags_Adaptive; /// A logartithmic (base 10) axis scale will be used const LOG_SCALE = sys::ImPlotAxisFlags__ImPlotAxisFlags_LogScale; /// Scientific notation will be used for tick labels if displayed (WIP, not very good yet) const SCIENTIFIC = sys::ImPlotAxisFlags__ImPlotAxisFlags_Scientific; /// Default set of flags const DEFAULT = sys::ImPlotAxisFlags__ImPlotAxisFlags_Default; /// Same as defaults, but without grid lines const AUXILIARY = sys::ImPlotAxisFlags__ImPlotAxisFlags_Auxiliary; } } /// Struct to represent an ImPlot. This is the main construct used to contain all kinds of plots in ImPlot. /// /// `Plot` is to be used (within an imgui window) with the following pattern: /// ```no_run /// # use implot; /// implot::Plot::new("my title") /// .size(300.0, 200.0) // other things such as .x_label("some_label") can be added too /// .build( || { /// // Do things such as plotting lines /// }); /// /// ``` /// (If you are coming from the C++ implementation or the C bindings: build() calls both /// begin() and end() internally) pub struct Plot { /// Title of the plot, shown on top. title: String, /// Size of the plot in x direction, in the same units imgui uses. size_x: f32, /// Size of the plot in y direction, in the same units imgui uses. size_y: f32, /// Label of the x axis, shown on the bottom x_label: String, /// Label of the y axis, shown on the left y_label: String, /// X axis limits, if present x_limits: Option<[f64; 2]>, /// Y axis limits, if present y_limits: Option<[f64; 2]>, /// Condition on which the x limits are set x_limit_condition: Option, /// Condition on which the y limits are set (first y axis for now) y_limit_condition: Option, /// Flags relating to the plot TODO(4bb4) make those into bitflags plot_flags: sys::ImPlotFlags, /// Flags relating to the first x axis of the plot TODO(4bb4) make those into bitflags x_flags: sys::ImPlotAxisFlags, /// Flags relating to the first y axis of the plot TODO(4bb4) make those into bitflags y_flags: sys::ImPlotAxisFlags, /// Flags relating to the second y axis of the plot (if present, otherwise ignored) /// TODO(4bb4) make those into bitflags y2_flags: sys::ImPlotAxisFlags, /// Flags relating to the third y axis of the plot (if present, otherwise ignored) /// TODO(4bb4) make those into bitflags y3_flags: sys::ImPlotAxisFlags, } impl Plot { /// Create a new plot with some defaults set. Does not draw anything yet. pub fn new(title: &str) -> Self { // TODO(4bb4) question these defaults, maybe remove some of them Self { title: title.to_owned(), size_x: DEFAULT_PLOT_SIZE_X, size_y: DEFAULT_PLOT_SIZE_Y, x_label: "".to_owned(), y_label: "".to_owned(), x_limits: None, y_limits: None, x_limit_condition: None, y_limit_condition: None, plot_flags: PlotFlags::DEFAULT.bits() as sys::ImPlotFlags, x_flags: AxisFlags::DEFAULT.bits() as sys::ImPlotAxisFlags, y_flags: AxisFlags::DEFAULT.bits() as sys::ImPlotAxisFlags, y2_flags: AxisFlags::DEFAULT.bits() as sys::ImPlotAxisFlags, y3_flags: AxisFlags::DEFAULT.bits() as sys::ImPlotAxisFlags, } } /// Sets the plot size, given as [size_x, size_y]. Units are the same as /// what imgui uses. TODO(4b4) ... which is? I'm not sure it's pixels #[inline] pub fn size(mut self, size_x: f32, size_y: f32) -> Self { self.size_x = size_x; self.size_y = size_y; self } /// Set the x label of the plot #[inline] pub fn x_label(mut self, label: &str) -> Self { self.x_label = label.to_owned(); self } /// Set the y label of the plot #[inline] pub fn y_label(mut self, label: &str) -> Self { self.y_label = label.to_owned(); self } /// Set the x limits of the plot #[inline] pub fn x_limits(mut self, x_min: f64, x_max: f64, condition: Condition) -> Self { self.x_limits = Some([x_min, x_max]); self.x_limit_condition = Some(condition); self } /// Set the y limits of the plot #[inline] pub fn y_limits(mut self, y_min: f64, y_max: f64, condition: Condition) -> Self { self.y_limits = Some([y_min, y_max]); self.y_limit_condition = Some(condition); self } /// Set the plot flags, see the help for `PlotFlags` for what the available flags are #[inline] pub fn with_plot_flags(mut self, flags: &PlotFlags) -> Self { self.plot_flags = flags.bits() as sys::ImPlotFlags; self } /// Set the axis flags for the X axis in this plot #[inline] pub fn with_x_axis_flags(mut self, flags: &AxisFlags) -> Self { self.x_flags = flags.bits() as sys::ImPlotAxisFlags; self } /// Set the axis flags for the first Y axis in this plot #[inline] pub fn with_y_axis_flags(mut self, flags: &AxisFlags) -> Self { self.y_flags = flags.bits() as sys::ImPlotAxisFlags; self } /// Set the axis flags for the second Y axis in this plot #[inline] pub fn with_y2_axis_flags(mut self, flags: &AxisFlags) -> Self { self.y2_flags = flags.bits() as sys::ImPlotAxisFlags; self } /// Set the axis flags for the third Y axis in this plot #[inline] pub fn with_y3_axis_flags(mut self, flags: &AxisFlags) -> Self { self.y3_flags = flags.bits() as sys::ImPlotAxisFlags; self } /// Attempt to show the plot. If this returns a token, the plot will actually /// be drawn. In this case, use the drawing functionality to draw things on the /// plot, and then call `end()` on the token when done with the plot. /// If none was returned, that means the plot is not rendered. /// /// For a convenient implementation of all this, use [`build()`](struct.Plot.html#method.build) /// instead. pub fn begin(&self) -> Option { if let (Some(limits), Some(condition)) = (self.x_limits, self.x_limit_condition) { unsafe { sys::ImPlot_SetNextPlotLimitsX(limits[0], limits[1], condition as sys::ImGuiCond); } } if let (Some(limits), Some(condition)) = (self.y_limits, self.y_limit_condition) { // TODO(4bb4) allow for specification of multiple y limits, not just the first unsafe { sys::ImPlot_SetNextPlotLimitsY( limits[0], limits[1], condition as sys::ImGuiCond, 0, ); } } let should_render = unsafe { sys::ImPlot_BeginPlot( im_str!("{}", self.title).as_ptr(), im_str!("{}", self.x_label).as_ptr(), im_str!("{}", self.y_label).as_ptr(), sys::ImVec2 { x: self.size_x as f32, y: self.size_y as f32, }, self.plot_flags, self.x_flags, self.y_flags, self.y2_flags, self.y3_flags, ) }; if should_render { Some(PlotToken { plot_title: self.title.clone(), has_ended: false, }) } else { // In contrast with imgui windows, end() does not have to be // called if we don't render. This is more like an imgui popup modal. None } } /// Creates a window and runs a closure to construct the contents. /// /// Note: the closure is not called if ImPlot::BeginPlot() returned /// false - TODO(4bb4) figure out if this is if things are not rendered pub fn build(self, f: F) { if let Some(token) = self.begin() { f(); token.end() } } } /// Tracks a plot that must be ended by calling `.end()` pub struct PlotToken { /// For better error messages plot_title: String, /// Whether end() has been called on this already or not has_ended: bool, } impl PlotToken { /// End a previously begin()'ed plot. pub fn end(mut self) { self.has_ended = true; unsafe { sys::ImPlot_EndPlot() }; } } impl Drop for PlotToken { fn drop(&mut self) { if !self.has_ended && !std::thread::panicking() { panic!( "Warning: A PlotToken for plot \"{}\" was not called end() on", self.plot_title ); } } } /// Struct to provide functionality for plotting a line in a plot. pub struct PlotLine { /// Label to show in the legend for this line label: String, } impl PlotLine { /// Create a new line to be plotted. Does not draw anything yet. pub fn new(label: &str) -> Self { Self { label: label.to_owned(), } } /// Plot a line. Use this in closures passed to [`Plot::build()`](struct.Plot.html#method.build) pub fn plot(&self, x: &Vec, y: &Vec) { // If there is no data to plot, we stop here if x.len().min(y.len()) == 0 { return; } unsafe { sys::ImPlot_PlotLinedoublePtrdoublePtr( im_str!("{}", self.label).as_ptr() as *const i8, x.as_ptr(), y.as_ptr(), x.len().min(y.len()) as i32, // "as" casts saturate as of Rust 1.45. This is safe here. 0, // No offset std::mem::size_of::() as i32, // Stride, set to one f64 for the standard use case ); } } } /// Struct to provide functionality for adding text within a plot pub struct PlotText { /// Label to show in plot label: String, /// X component of the pixel offset to be used. Will be used independently of the actual plot /// scaling. Defaults to 0. pixel_offset_x: f32, /// Y component of the pixel offset to be used. Will be used independently of the actual plot /// scaling. Defaults to 0. pixel_offset_y: f32, } impl PlotText { /// Create a new text label to be shown. Does not draw anything yet. pub fn new(label: &str) -> Self { Self { label: label.into(), pixel_offset_x: 0.0, pixel_offset_y: 0.0, } } /// Add a pixel offset to the text to be plotted. This offset will be independent of the /// scaling of the plot itself. pub fn with_pixel_offset(mut self, offset_x: f32, offset_y: f32) -> Self { self.pixel_offset_x = offset_x; self.pixel_offset_y = offset_y; self } /// Draw the text label in the plot at the given position, optionally vertically. Use this in /// closures passed to [`Plot::build()`](struct.Plot.html#method.build) pub fn plot(&self, x: f64, y: f64, vertical: bool) { // If there is nothing to show, don't do anything if self.label == "" { return; } unsafe { sys::ImPlot_PlotTextdouble( im_str!("{}", self.label).as_ptr() as *const i8, x, y, vertical, sys::ImVec2 { x: self.pixel_offset_x, y: self.pixel_offset_y, }, ); } } } /// Show the demo window for poking around what functionality implot has to /// offer. Note that not all of this is necessarily implemented in implot-rs /// already - if you find something missing you'd really like, raise an issue. // This requires implot_demo.cpp to be in the list of sources in implot-sys. pub fn show_demo_window(show: &mut bool) { unsafe { implot_sys::ImPlot_ShowDemoWindow(show); } }