update sample based on
https://github.com/Yatekii/imgui-wgpu-rs/blob/master/examples/hello_world.rs
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2 changed files with 52 additions and 50 deletions
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@ -1,5 +1,5 @@
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[package]
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name = "wgpu_plotting"
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name = "implot-wgpu-examples"
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version = "0.1.0"
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authors = ["Benedikt Mandelkow <benedikt.mandelkow@rwth-aachen.de>", "imgui-wgpu contributors"]
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edition = "2018"
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@ -1,7 +1,9 @@
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use imgui::{im_str, CollapsingHeader, Condition, FontSource};
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use futures::executor::block_on;
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use imgui::*;
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use imgui_wgpu::RendererConfig;
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use std::time::Instant;
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use winit::{
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::Window,
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@ -10,41 +12,45 @@ use winit::{
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// the actual implot samples are in there
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mod ui;
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async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::TextureFormat) {
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let size = window.inner_size();
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fn main() {
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// Set up window and GPU
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let event_loop = EventLoop::new();
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let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
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let surface = unsafe { instance.create_surface(&window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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// Request an adapter which can render to our surface
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compatible_surface: Some(&surface),
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})
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.await
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.expect("Failed to find an appropiate adapter");
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// Create the logical device and command queue
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let (device, queue) = adapter
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.request_device(
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let (window, size, surface) = {
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let window = Window::new(&event_loop).unwrap();
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window.set_inner_size(LogicalSize {
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width: 1280.0,
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height: 720.0,
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});
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window.set_title(&"implot-wgpu".to_string());
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let size = window.inner_size();
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let surface = unsafe { instance.create_surface(&window) };
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(window, size, surface)
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};
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let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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}))
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.unwrap();
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let (device, queue) = block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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shader_validation: true,
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shader_validation: false,
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},
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None,
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)
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.await
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.expect("Failed to create device");
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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});
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))
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.unwrap();
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// Set up swap chain
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let mut sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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format: swapchain_format,
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format: wgpu::TextureFormat::Bgra8Unorm,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Mailbox,
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@ -64,7 +70,7 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
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);
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imgui.set_ini_filename(None);
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let hidpi_factor = window.scale_factor();
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let mut hidpi_factor = window.scale_factor();
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let font_size = (13.0 * hidpi_factor) as f32;
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imgui.io_mut().font_global_scale = (1.0 / hidpi_factor) as f32;
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@ -78,29 +84,32 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
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}),
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}]);
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let style = imgui.style_mut();
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style.use_classic_colors();
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//
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// Set up dear imgui wgpu renderer
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//
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let mut renderer = RendererConfig::new()
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.set_texture_format(sc_desc.format)
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.build(&mut imgui, &device, &queue);
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let mut last_frame = Instant::now();
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let mut last_cursor = None;
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let mut showing_demo = false;
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let mut make_fullscreen = false;
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// Event loop
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event_loop.run(move |event, _, control_flow| {
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// Have the closure take ownership of the resources.
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// `event_loop.run` never returns, therefore we must do this to ensure
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// the resources are properly cleaned up.
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let _ = (&instance, &adapter, &pipeline_layout);
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*control_flow = ControlFlow::Poll;
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let plot_ui = implot.get_plot_ui();
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*control_flow = ControlFlow::Poll;
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match event {
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Event::WindowEvent {
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event: WindowEvent::ScaleFactorChanged { scale_factor, .. },
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..
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} => {
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hidpi_factor = scale_factor;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(size),
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..
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@ -202,7 +211,7 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.1,
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g: 0.2,
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g: 0.4,
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b: 0.3,
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a: 1.0,
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}),
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@ -220,16 +229,9 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
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queue.submit(Some(encoder.finish()));
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}
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_ => {}
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_ => (),
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}
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platform.handle_event(imgui.io_mut(), &window, &event);
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});
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}
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fn main() {
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let event_loop = EventLoop::new();
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let window = winit::window::Window::new(&event_loop).unwrap();
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// Temporarily avoid srgb formats for the swapchain on the web
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futures::executor::block_on(run(event_loop, window, wgpu::TextureFormat::Bgra8UnormSrgb));
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}
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