Moved wgpu demo code closer to regular wgpu demo.
This was done in the hopes of fixing the "Invalid ScissorRect parameters" problem, but it has not helped so far.
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1 changed files with 11 additions and 16 deletions
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@ -50,22 +50,15 @@ pub fn init(title: &str) -> System {
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}))
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.unwrap();
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let (device, queue) = block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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label: None,
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},
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None,
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))
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.unwrap();
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let (device, queue) =
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block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
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// Set up swap chain
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let sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: size.width,
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height: size.height,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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@ -154,12 +147,14 @@ impl System {
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let _hidpi_factor = scale_factor;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(size),
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event: WindowEvent::Resized(_),
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..
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} => {
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let size = window.inner_size();
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// Recreate the swap chain with the new size
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sc_desc.width = size.width;
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sc_desc.height = size.height;
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sc_desc.width = size.width as u32;
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sc_desc.height = size.height as u32;
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swap_chain = device.create_swap_chain(&surface, &sc_desc);
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}
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Event::WindowEvent {
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@ -202,6 +197,7 @@ impl System {
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}
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.output.view,
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resolve_target: None,
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@ -217,14 +213,13 @@ impl System {
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},
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}],
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depth_stencil_attachment: None,
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label: None,
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});
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renderer
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.render(ui.render(), &queue, &device, &mut rpass)
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.expect("Rendering failed");
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drop(rpass); // renders to screen on drop, will probaly be changed in wgpu 0.7 or later
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drop(rpass);
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queue.submit(Some(encoder.finish()));
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}
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